![]() Not needing heavy oil for purple science means that you are not forced to use the advanced oil cracking right away, meaning that cracking and all that can be setup at your own pace when going for yellow science. The only part that is a bit harder is that the bitter AI doesn't glitch them out when they transition from moving to assault near your defenses so you need slightly tougher defenses and a bit more repairs. Military science is also arguably cheaper (gun turrets were replaced with walls), meaning that you can get access to those flamethrower turrets easily and since you are automating walls your defenses should be much easier to setup as well. I'm not even sure it is harder than it used to be, at the very least getting your blue science up and running is much less of a chore, meaning that you get access to that tier of technologies earlier as well. (this is coming from someone that voluntarily has no achievement on his profile for the game so it might not sound very convincing) The achievement is one of those that are there to show that you understand how everything works in the game, especially how to automate and how to ramp up production so it is by no mean an easy one to get.Īfter a few runs of practice where you figure things out you will probably notice that even without rushing since you are trying to figure out your plans you will already be fairly close to the 8 hours (you will most likely at least grab the "no time for chit chat" without even trying to for example). ![]() You obviously don't need to be as crazy about efficiency as speed-runners but knowing roughly how much of everything you need and when to expand the production of each product is the key in lowering the time to launch the rocket. There is another category called "100%" which is about getting every single achievement in a single run, including the 90 minutes for a train and 20 million green circuits which takes well over half of their time after launching the rocket. Speedruns are not necessarily representative in their "any%" category since they tend to disable bitters but they are a pretty good base to see just how much of everything you need (and yes, that's a whole lot of copper and steel they are smelting). Not mega-base type of big but going for full furnace lanes and multiple of those for each resource. The main thing you need is to always be doing something and to not be afraid of going big. You can also use the preview to make sure of where the resources are and where the initial nests will be, re-roll the seed until you get something that looks decent for you (plenty of trees between you and them, preferably not directly around your spawn helps a lot as well).Īs long as you plan a bit you can definitely have flamthrower turrets and other defenses long before your pollution reaches the nearest nest, making enemies nearly a non-issue. You can increase the starting area and do whatever you want to the resource sliders without disabling that achievement. ![]() The harder bitters definitely made things a bit trickier for newer players trying to get the achievement.
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